Aevyrie

Results 217 comments of Aevyrie

Yes, but I need some free time to review this. I'm not sure how much data we should stuff in this struct, or just return the indices and make the...

It seems strange to me to bake in defaults for TUI in a framepacing plugin. I'm not sure what the point of this crate is for that use case, it...

This was mentioned in the changelog for 0.15. There is also extensive documentation at the root of the crate explaining the two APIs and how to choose them: https://docs.rs/bevy_mod_raycast/latest/bevy_mod_raycast/

Addressed with a rename and docs in 0.18.0-rc.0

It sounds like pointer capture is mostly useful for drag events, yet this crate already provides drag events. You mention: > Also note that this scheme does not use "drag"...

This is beyond my knowledge. I understand the basics of bones deforming mesh vertices, but I'm not very familiar with how to apply this to the mesh. Hopefully we could...

> Since vsync is not always on, you'd need an additional framerate limiter just prior to the frame presentation step, which can absorb any remaining time to reach the target...

Yup, I did play around with writing a PID controller, but I may have been limited by platform sleep time accuracy/variance. Definitely worth revisiting this, I appreciate your deep-dive.

Unfortunately that is the case. I can take another look at the PID impl if I get the time, but it's low on my priority list as I expect improvements...