Alexander Clegg
Alexander Clegg
Hey folks, sorry to hear about pygame troubles. We are working on deprecating pygame as an interactive platform. In meantime I suggest you try habitat-sim's viewer.py. You can import habitat-lab...
Hey @zuixiaosanlang I believe your understanding is correct. The hex color in the text file should map to the color of the painted texture region in the .glb asset. We...
Hey all, it would be helpful to know a bit more. Can you try re-running with the debug environment flag `export HABITAT_ENV_DEBUG=1` this should make errors that happen in the...
@0mdc thoughts?
Hey @mahnoor-fatima-saad, Correct, it looks like the simulator.py `_get_audio_observation` function has a hardcoded uuid "audio_sensor" . Easiest fix would be to modify this function to take uuid as input. It...
Hey @rginjapan we provide a restricted matrix of conda builds. I think Mac M1 should be supported. Maybe your python version or something else is incompatible? We are currently supporting...
Looks like maybe a temporary outage for conda. Can you try again and confirm that the problem persists?
Hey @jemo-mh This is working for me locally. I am seeing a large number of unknown colorings for this scene, but I believe they are isolated vertex groups missed by...
FYI, some notes on annotating regions that are relevant to this discussion: https://github.com/facebookresearch/habitat-sim/issues/2364#issuecomment-2221613399 Note these examples are intended to help you annotate your own scenes, not to load some existing...
@G-KUMAR this is really more of a habitat-lab question. To clarify, habitat-sim treats ArticulatedObjects from URDF format in a standard way. You provide the URDF file, mesh assets, config, etc......