Kelly Kinkade
Kelly Kinkade
i think it's premature to declare anything obsolete until we get a much closer look at 50.01, including the classic release (which does not yet even exist) and at what...
i can totally see a streamer wanting there to be a scriptable way to select a specific unit for following
i dug around this for a while, it seems i can set these properties on any of the specifically defined targets (like, say, dfhack) but setting in on ALL_BUILD (which...
it looks like changing the startup project to be dfhack instead of ALL_BUILD (the default) will accomplish the desired result, but there may be other consequences to doing this
paved roads usually (but not absolutely always) cause a heap corruption exception shortly _after_ the road is built, when something else (most likely not related) attempts to free memory. the...
it did even after the major realignments we did last week. i haven't tested it again since then but i don't think there's been any changes that are pertinent i...
seedwatch immediately comes to mind (from a recent playthrough) as a plugin that does not properly save state, will open an issue
iirc, classic and itch editions can load mods from the user's local mod repository. integration with the steam workshop is available only with the steam edition
this stays on hold until we get a confirmation from Bay12 that there will not be 32-bit builds in the future
we can probably go forward with this at this point, i'm releasing my hold