Kelly Kinkade
Kelly Kinkade
> I wonder if the issue was that I chose the "wrong" tile of a multi-tile tree? the same function that the function pointer points to is also called by...
> Is `pjVar92` the tree? I'll check what that says for multi-tile trees no, `pjVar92` is the chop tree job, so the coordinates should presumably match what you'd expect for...
i just dug through the `chopTree` code and there's some vaguely subtle issues that makes this call rather tricky to use basically, after the tree is chopped, down, if the...
closing this since the entry point is not actually useful anyway
maybe an unexpected interaction with 4e08357aaf3dc222f7d5dac4bf20e88f9b5d2d5d? that change could cause the reset of one search to reset other open searches, maybe?
could you please upload a save (we need the entire "regionxx" folder) to dffd (or your favorite file service, if you don't want to use dffd) and provide a link?
After doing some reverse-engineering research, I've determined that it's probably not enough to simply flip `autosave_request` to true in order to initiate a proper "seasonal" autosave. The following code is...
i had a similar idea for a mode that would force the in-game keyboard cursor to follow the mouse, but i think this might be better
yeah, i checked the code, it only checks for being in the bounding box of the building, no extents checking is done it's always been like this, too going back...