dfhack icon indicating copy to clipboard operation
dfhack copied to clipboard

Suggestion (Steam Edition): Ability to save and load mod order when creating a new world

Open wgoff194 opened this issue 2 years ago • 3 comments

I have been having fun playing the game and messing around with the various mods on the Steam Workshop! As you know, when you try a new mod you have to create a new world. At this point load order is not saved between sessions and can be tedious to re-setup every time.

Example: If a certain mod has to go before another mod or even before or replacing vanilla game files.

Is it possible to have this be saved and loaded via DFHack?

wgoff194 avatar Jan 18 '23 02:01 wgoff194

Are mods steam-specific, or can Itch/Classic builds load them as well?

lethosor avatar Jan 18 '23 03:01 lethosor

Are mods steam-specific, or can Itch/Classic builds load them as well?

To be honest I've never tried the non-steam version. The steam version has a gui for setting load order for workshop mods when generating a map. A number of these mods look like they were created on the same basis as the original game by just overwriting base data and settings for the game .

wgoff194 avatar Jan 18 '23 03:01 wgoff194

iirc, classic and itch editions can load mods from the user's local mod repository. integration with the steam workshop is available only with the steam edition

ab9rf avatar Jan 18 '23 07:01 ab9rf

This functionality is now offered via gui/mod-manager

myk002 avatar Sep 15 '23 19:09 myk002