Marc
Marc
I gave the game a try, but there are problems: - When Godot Editor opens, it has a lot of lag, but the scene looks empty. - When I run...
Go to https://github.com/Zylann/godot_heightmap_plugin
I'm making this thread to reference useful info about other terrain systems. May not always be doable in Godot 3.0 (GLES3) while keeping the tool simple, but it's a good...
Streaming terrains is very nice to have, considering that terrains take up a LOT more memory than tilemap or gridmap-based terrains. Supporting this allows to design large open-worlds, or even...
LOD is distance-based, but the distance from "sea-level" is also taken into account, as a result if you sit on top of a mountain, that mountain won't have max LOD...
It's possible to avoid LOD "popping" with geomorphing, as explained in this article: http://www.gamasutra.com/view/feature/192007/sponsored_the_world_of_just_cause_.php?print=1 GLES3 features should be enough to do this, instead of the stupid technique currently implemented in...
I realized that the off-by-one required in terrain textures could become dreadful for VRAM usage, because it makes them non-power-of-two (NPOT). On graphics card, NPOT textures may be upscaled to...
This format is supported in Godot through tinyexr, it needs some glue so that we can use EXR images as heightmaps (export from WorldMachine or image editing software).
Copied from https://github.com/Zylann/godot_heightmap_module/issues/15 I'm making this thread to reference useful info about other terrain systems. May not always be doable in Godot 3.0 (GLES3) while keeping the tool simple, but...
When you load textures with the terrain texture editor, their color space is changing due to the fact they also get rendered in the GUI. This causes the terrain aspect...