godot_heightmap_module icon indicating copy to clipboard operation
godot_heightmap_module copied to clipboard

Geomorphing

Open Zylann opened this issue 8 years ago • 1 comments

It's possible to avoid LOD "popping" with geomorphing, as explained in this article: http://www.gamasutra.com/view/feature/192007/sponsored_the_world_of_just_cause_.php?print=1 GLES3 features should be enough to do this, instead of the stupid technique currently implemented in the progressive_lod branch

Zylann avatar Jul 20 '17 09:07 Zylann

Note: the CDLOD paper also handles geomorphing, however I've seen it working in Lumix Engine and it looked like the terrain was "wobbling" in the distance...

Zylann avatar Nov 16 '17 02:11 Zylann