Marc

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There is no utils.gd in the project, did you pushed the update?

Ok, I added the script and there is no errors now. But the editor is still laggy and nothing changes, all I see in the game is this: ![Screenshot](http://zylannprods.fr/images/screen/godot/voxelgame_screen1.png)

Yes, now it works! FPS is very low, but I can see the blocks appear. I also figured out that turning off the DirectionalLight increases FPS a lot, I don't...

I see! in the project settings, max_shadow_buffer_size was set to 10240, which is HUGE :'D I reduced to 2048, set shadow_filter to PCF13 and set the light's max_distance to 100...

I tried 12, and dropped to 12 FPS while the 220th chunk was generated. Not sure if it's a culling problem or geometry count (I can render a LOT more...

I tried it in the godot4 branch and that problem did not happen. Did not happen either in the master branch. The only difference was a slight trail behind moving...

I don't understand well what your setup is. The DebugDraw node is best used as an autoload, so changing scene would not affect it. If you added it in a...

The plugin hasn't been ported to 4.0 yet.

If you need this plugin in Godot 4 you can try the `godot4` branch

Hi, thanks for your proposal :) There are currently 3 areas to look for development: - Issues raised so far on this repo, mostly features and improvements (half of them...