Marc
Marc
Summary ---------- Sometime after 3.1 is released (but didnt get time to do it so far), I would like to approach this by using sectors, which would unlock the ability...
As far as I know, it is currently not possible (officially) to make "proper" holes work with the heightmap collider (which is handled by Bullet and not this plugin); Update:...
This is a second proposal similar to #55. I'm not decided yet which way to go, as each approach takes significant work. This one focuses on a smaller scope. Manual...
`Map = texture used for terrain data` Calculating heightmap normals, painting or sculpting the terrain is basically down to processing images, in ways that extend a bit further than using...
**Describe the bug** Moving a terrain away from the origin causes detail layers to not be visible in some areas. **To Reproduce** 1) Create a new scene with `Spatial` as...
**Describe the bug** Rarely, but randomly, Godot fails to load the default terrain brush: ``` ERROR: load_image: Error opening file 'addons/zylann.hterrain/tools/brush/shapes/round2.exr'. At: core/io/image_loader.cpp:56 ERROR: call: brush_editor.gd: Could not load image...
Raise and Lower tools are quite primitive nowadays, and mostly used for blocking out a terrain or quickly adjust it. A new kind of brush is needed, which would add...
This is an upcoming feature I'd like to expose before I merge it. Texture sets would be a new custom resource to setup terrain textures, replacing the old way. ###...
After investigating #100, I basically found that if I use the resize tool, generator or importer, and then save the scene right after that, it won't save the terrain data....
**Describe the bug** The array shader's default values aren't nice **To Reproduce** Create a new terrain and use the array shader. **Expected behavior** Better default. 20 for UV scale like...