Marc

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@GammaGames what kind of helper are you thinking about in code terms?

> `create_heightmap(data, min=0.0, max=1.0) -> Image` Apart from doing `Image.new()`, this can't do anything helpful because `min` and `max` can't even be stored or have any impact on the return...

> So what would happen if you, instead of passing in values from 0 to 1 , you passed in values from -100 to 100? Or 0 to 255? They...

@GammaGames sure, but I don't believe that avoiding `Image` makes things easier as well. I wrote the code above to show you it makes no big difference. If you desperately...

FYI I added an article about procedural generation using GDScript: https://github.com/Zylann/godot_heightmap_plugin/blob/master/addons/zylann.hterrain/doc/main.md#procedural-generation-from-a-script

Not directly at the moment. Maybe they can with some changes, since the plugin uses the same features available at runtime to paint, it is just only setup this way...

Partially duplicate of https://github.com/Zylann/godot_heightmap_plugin/issues/307 and https://github.com/Zylann/godot_heightmap_plugin/issues/314 Keep in mind if you do this, you will loose LOD, and still blow up memory usage. Chunking might help with culling, but that...

Duplicate of https://github.com/Zylann/godot_heightmap_plugin/issues/279. It will eventually be ported when Godot 4 will be stable.

The gizmo is broken due to how I had to implement sculpting and painting. See https://github.com/Zylann/godot_heightmap_plugin/issues/41 You can change the transform in the inspector, however I'm not sure if rotation...

If you can't change rotation in the inspector, then it's not supported. I think several parts of the plugin don't take it well into account at the moment, considering rotated...