Marc
Marc
Alpha to coverage is an engine feature, I don't think I can do that on my plugin level. It was mentionned around so it could be a feature coming in...
It is greyed out because you need to add a detail layer first, here you haven't defined yet what texture or shape grass will have. See https://hterrain-plugin.readthedocs.io/en/latest/#detail-layers
This plugin expects you to paint the terrain with textures with a brush in the editor. No more, no less. There is no tool at the moment to fill the...
There is the following signal in `HTerrainData`: ``` signal region_changed(x, y, w, h, channel) ``` However it is emitted for other channels than just the heightmap. There is a function...
Yeah sliding box could be done later
Having to reproduce this on Linux with a server version including Mono is going to be hard for me, I'll have to try without Mono and on Windows probably, because...
> Do I need to commit files in the .import folder to prevent that? You should not need to commit anything from inside the `.import` folder. Perhaps we can simplify...
Last time I saw something like [this](https://github.com/Zylann/godot_heightmap_plugin/issues/298#issuecomment-1015930911), it was someone with a failing hard drive, or under Windows a case-insensitive issue. I assume that is yet another cause here. Once...
Yeah I was just pointed to the same thing. But I still have no idea what I'm supposed to modify in my plugin for the loading to work, because I...
> i have modified the example code you gave Which code? I'm not sure what the context is. I'm about of a loss at trying to understand what you are...