Marc
Marc
New option added in 02d6b18e9053cbf6bf677420871c6983995d6f8a
It's not something you can just "enable", to do this you need to modify the vertex shader at the moment, and might affect how it is animated. Maybe it could...
I wonder if another kind of grass layer could be implemented based on particles. I never really saw a good reason to use particles instead of multimeshes, apart from the...
The issue will remain in Godot 3. When the plugin is ported to Godot 4 maybe this issue can be tagged for Godot 3
Can you better explain which difference there is? The screenshots obviously show some differences if taken litterally, but I don't understand what is the nature of that difference. The plugin...
Yeah, it's likely that color space transformation was applied if you output your values to a `surface` port, which is supposed to be a color.
Maybe fiddling with options here could help? 
What do I need to check? This is just a Blender file.
The Cycles material editor was built from the ground up to generate colors and displacement to be rendered on screen, not surprising that this problem rises when generating something else....
Is this still an issue? Is there a feature request to consider? At the moment the plugin just reads the image as it comes without any particular conversion, so I...