godot_heightmap_plugin
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Automatic texturing (?)
I was able to successfully make some terrain, but one thing that always keeps me from Godot is that I have never been able to proceed with texturing. I find it way too hard and I feel that tutorials just skip to the fully finished product - do I have to texture each part individually?
This plugin expects you to paint the terrain with textures with a brush in the editor. No more, no less. There is no tool at the moment to fill the entire terrain with textures magically.
The closest you can get for this, is to do either of the following:
- Fork one shader and generate texture weights yourself using the logic you want inside the
fragment()
function - Make your brush very big and play with the
Slope Limit
slider, which filters areas that will be painted based on slope angle
This is also duplicate of https://github.com/Zylann/godot_heightmap_plugin/issues/234