ZacSharp
ZacSharp
See #4466
No, there is no release yet (as usual). However there are automated builds for (almost) every commit made in this repository. E.g. [here](https://github.com/cabaletta/baritone/actions/workflows/gradle_build.yml?query=is%3Asuccess+branch%3A1.21+event%3Apush) is the list of all CI builds...
The log file does not contain any crash information. Either this is a silent crash or you uploaded the wrong file. Apart from that, you shouldn't be using Baritone (or...
1.16 is long out of support so a new release won't happen. However there are old commits made for 1.16.1 (port to 1.16.2 happened before first 1.16.x release) and if...
Yeah, sadly directional blocks don't work very well. This is a known problem and we'd like to fix it, but, unless someone goes and contributes a pr, a fix is...
Potential workaround: `#blocksToAvoidBreaking cocoa` or `#blocksToDisallowBreaking cocoa`
That's because for performance reasons air is special cased and shortcuts the passability check before checking the setting (see [here](https://github.com/cabaletta/baritone/blob/9de30740411ff636a3ca763446f1d51b70d6963d/src/main/java/baritone/pathing/movement/MovementHelper.java#L140)). Reordering the check might be acceptable for performance (that method...
Just counted (with Ctrl-f) and we have 240 settings already... I'm thinking about reducing the shortcut to just normal air and void air, moving the `_ instanceof AirBlock` to happen...
Looks like that's not quite enough... 
[Suggestion] Option to ignore soul sand/soil (i.e. path find across soul soil/sand) in path finding.
Ignoring soulsand sounds pretty useless to me. What's the point in Baritone trying to walk through it? Or place something inside it? Or fall through it into water (rip player)?