ZacSharp
ZacSharp
If you have an easy place tool which works with Baritone (i.e. triggers when Baritone places a block) you can enable `buildIgnoreDirection` so Baritone knows the rotation doesn't matter. It's...
As I cannot see any Baritone commands being used in that log file I'll assume you used some meteor feature which uses Baritone. Maybe you are standing on the nether...
And yet another case of "the builder is stupid". I even had a fix for this quite some time back, but it caused other problems so things didn't change.
As for why this happens: During building placement costs and throwaway block selection are overwritten to allow placing blocks from the schematic at no cost, but that overwrite doesn't check...
Can you please enable `chatDebug` and `elytraChatSpam` and try reproducing this again with an unoptimized build? The better stack trace and additional log information can hopefully help find the bug.
Jeff mod shouldn't have anything to do with this. It's a segfault in https://github.com/babbaj/nether-pathfinder/ so either nether-pathfinder is buggy or Baritone uses it incorrectly. cc @babbaj segfault in your code
Do you even have litematica installed? It doesn't show up in the list of loaded mods.
Pretty much the same as (one half of) #4538: A mod (this time Construction Sticks) assumes nobody will need the maximum damage value of an itemstack before a world is...
Sigh, there is exactly one `new IllegalStateException()` in Baritone (in `BackfillProcess.onTick`), which is not reachable from the callstack given here (i.e. from `CustomGoalProcess.onTick`). Can you please try using an unoptimized...
Probably some mod changing chunk loading in an incompatible way.