YeOldeDM

Results 7 comments of YeOldeDM

1. The pause at the start could be part of the turning animation(?) 2. The animationplayer should emit a "finished" signal when the animation is done That would give you...

Yes, this should be do-able with minimal adjusting of the existing script. Here's a rundown of the steps I take. All code is being done on forest_crawler.gd: * New animation...

First we want to clarify what exactly constitutes "taking your turn". In short, each guy can perform one Action on their turn. So we need to clarify what is an...

Keep Attacking logic in Fighter, but take out all stepping logic. AI should have `step`, `step_or_attack`, `step_confused`

Actually got it working with little sweat! For now, all actions pass `DATA.DEFAULT_ACTION_TIME` as delta (5s) Give it some more testing before calling it done...

Need to be able to create new characters to be able to save multiple games. See #16

We don't need this until a future step, removing from step 2