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Timed Actions: _rpg_process(delta)

Open YeOldeDM opened this issue 6 years ago • 1 comments

Build some artificial process loop that operates in game time. This allows different actions to take different amounts of time, making game play more dynamic overall. For 0.2?

YeOldeDM avatar Mar 07 '18 21:03 YeOldeDM

Actually got it working with little sweat! For now, all actions pass DATA.DEFAULT_ACTION_TIME as delta (5s) Give it some more testing before calling it done...

YeOldeDM avatar Mar 10 '18 07:03 YeOldeDM