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Global Turns

Open YeOldeDM opened this issue 7 years ago • 1 comments

Up until now, we've not concerned ourselves with what happens in between our players actions. We want to craft our game to use a kind of turn-based system, where all active AI-driven Things take their turn after the player takes their turn.

YeOldeDM avatar May 31 '17 08:05 YeOldeDM

First we want to clarify what exactly constitutes "taking your turn". In short, each guy can perform one Action on their turn. So we need to clarify what is an Action? So far we have two:

  • take a step
  • attack an adjacent fighter

YeOldeDM avatar May 31 '17 08:05 YeOldeDM