3DO
Open
XProger
opened this issue 4 years ago
•
0 comments
- [x] wrong geometry for non-square textures (Cel mapping)
- [x] improve portals clipping (bad math for znear crossing)
- [x] improve z-clipping
- [ ] gaps between polys
- [x] add rotated and flipped textures
- [x] textured triangles
- [x] use mip-mapping
- [x] bones interpolation
- [x] wrong math for arms aiming
- [x] sprites support
- [ ] save game
- [x] perf spikes on the real hw
- [x] investigate vertex shading and fogging
- [x] play sound samples
- [x] play CD tracks
- [ ] FMVs
- [ ] Super-Clipping
- [ ] nearest room tiles subdivision
- [ ] better visibility check for room polys
- [x] math optimization
- [x] ARM optimization
- [ ] Use PSX version content in the packer
- [ ] MADAM math optimization (supervisor mode)