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3DO

Open XProger opened this issue 4 years ago • 0 comments

  • [x] wrong geometry for non-square textures (Cel mapping)
  • [x] improve portals clipping (bad math for znear crossing)
  • [x] improve z-clipping
  • [ ] gaps between polys
  • [x] add rotated and flipped textures
  • [x] textured triangles
  • [x] use mip-mapping
  • [x] bones interpolation
  • [x] wrong math for arms aiming
  • [x] sprites support
  • [ ] save game
  • [x] perf spikes on the real hw
  • [x] investigate vertex shading and fogging
  • [x] play sound samples
  • [x] play CD tracks
  • [ ] FMVs
  • [ ] Super-Clipping
  • [ ] nearest room tiles subdivision
  • [ ] better visibility check for room polys
  • [x] math optimization
  • [x] ARM optimization
  • [ ] Use PSX version content in the packer
  • [ ] MADAM math optimization (supervisor mode)

XProger avatar Oct 22 '21 21:10 XProger