Allow color specification on `Asset3D`
What
The idea is to reproduce behavior of Mesh3D regarding color modification on Asset3D :
- add
albedo_factor - add
vertex_colorsas inMesh3D
In order to overwrite white default texture of Asset3D loaded from stl and obj (gltf already have albedo_factor in file).
See: #5253
Checklist
- [x] I have read and agree to Contributor Guide and the Code of Conduct
- [x] I've included a screenshot or gif (if applicable)
- [ ] I have tested the web demo (if applicable):
- Using examples from latest
mainbuild: rerun.io/viewer - Using full set of examples from
nightlybuild: rerun.io/viewer
- Using examples from latest
- [x] The PR title and labels are set such as to maximize their usefulness for the next release's CHANGELOG
- [ ] If applicable, add a new check to the release checklist!
- [x] If have noted any breaking changes to the log API in
CHANGELOG.mdand the migration guide
To run all checks from main, comment on the PR with @rerun-bot full-check.
let me know when you think this is ready for review again! :) (or use the little "re-request review" button so this shows up in my review queue again)
Now that https://github.com/rerun-io/rerun/pull/7824 is in, it should be a lot more straight forward to do this!
Thanks a lot :+1:
I wanted to push a fix for the doc issues ci brought up, but I don't have permissions it seems (hum, this usually works, no idea why) That's my fix, can you cherrypick it in? https://github.com/rerun-io/rerun/commit/5c7bea0e7b817cd4abdaaebb74005f533920230a
Done, sorry for the mess up there :sweat:
Thank you for your time and advice