Vitaly Novichkov
Vitaly Novichkov
A suggestion is given from the question of `Anti#9209` Discord user to add an ability to customize a font of the floating layer name at the Editor: 
Existing CIs has lots of challenges, especially the AppVeyor does work very slow. I should try the use of the Github Actions thing to produce the proper build of the...
With the deprecation of an [old Wiki article](https://wohlsoft.ru/pgewiki/PGE_Wishlist), all unsolved items of the wish-list will be posted here for any future works. ## Common * [ ] Allow support of...
The "Smart placing" drawing feature provides a transforming of the nearest blocks by special rules to the speed-up of the editing process. Provide an editor dialog to allow making custom...
Add the Metric Tools - non-game shapes which are can be used to meter distances, lengths, area sizes, and just use to know which area will be visible in-game (which...
Replace synchronized LevelData store with the ArrayID-key-based hash tables of scene items. That must improve performance and avoid having duplicated data sets. And use the LevelData store for a File...
Allow users to replace built-in hot-keys with different in favor of taste and convenience. For the Re-Configurable hotkeys the related article was found: https://stackoverflow.com/questions/13435262/qt-user-customizable-hotkeys
_From @Alucard648 on March 9, 2015 22:21_ When it comes to resizing many sizeables (such as making solid-tops going all the way to the bottom of the screen to avoid...
Allow to use same texture by multiple objects, but various parts of it. # This feature will allow next abilities: * Have different-size objects based on same texture that cropped...
[Editor] Add the size fields for resize mode and printing the current size while rectangle drawing
To have some easier way, add into the resizing toolbar the size and position value fields which are allowing to set absolute size values instead of guessing it.  _Suggested...