Vitaly Novichkov
Vitaly Novichkov
This function allows to draw various polygonal shapes by using OpenGL calls (or surrogates of them in software rendering mode), is widely used in many lua libraries created for LunaLua....
Add stackable sceneries parameter means allowing to complex sceneries (like towers, high trees which are can contain more than one scenery object) look more like 3D. That will be useful...
After completion of internal storage and history management reorganization, will be implemented projects system to improve work-flow with big episodes and many levels. Project system will work like "Open Folder"...
- [ ] Reorganize PGE File Library to use classes with inheriting and polymorphism - [ ] World map layers and events system. Make Action-styled events system NOW! - [...
NPC config editor is a handy sub-system of Moondust Editor which gives friendly UI with real-time preview. # To do - [ ] Add the raw data edit mode (config...
Recently, LxXzit did a small research and he has found that in Vanilla SMBX 1.3, NPCs having a safe zone which allows stomp them safer in a condition to not...
Since some time I have got the Launchpad account: https://launchpad.net/~wohlstand-fox which will allow me to have own PPK for PGE distributions on Ubuntu-compatible Linux distros (Ubuntu, Kubuntu, Xubuntu, Mint, Kylin,...
Repeatedly played sounds like shells, celling hits, spring on a very small distance causes an annoying sound environment: [2019-11-10 18-11-01.mkv.zip](https://github.com/WohlSoft/PGE-Project/files/3828625/2019-11-10.18-11-01.mkv.zip) It needs to add some the delay limit to play...
## For case of config pack side resources: Make the separate storage of image files that will be shared between of multiple objects in the case when the same image...
[Engine] Make `screen-width`, `screen-height`, and `screen-type` to define the in-game resolution
The `engine.ini` has `screen-width`, `screen-height` and `screen-type` options are unused yet internally. Make the sure there are will change in-game screen resolution when launching the game engine with choosing the...