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[Editor] Make internal scene elements storage be organized and easier to manager

Open Wohlstand opened this issue 4 years ago • 0 comments

Replace synchronized LevelData store with the ArrayID-key-based hash tables of scene items. That must improve performance and avoid having duplicated data sets. And use the LevelData store for a File I/O purposes only.

Wohlstand avatar May 25 '20 12:05 Wohlstand