Vitaly Novichkov
Vitaly Novichkov
Some elements are not suggested for direct usage because of some possible reasons: * Item is a part of complex thing that dependent on one "master" element. * Item is...
Since SMBX exists, it was stuck on ASCII and English language for in-game texts and UI labels. PGE Engine introduces the ability to make the full localization of UI where...
The **Moondust** is the production title of this project. The "PGE Project" is the working codename that was set after some time of foundation as replacement of initial and bad...
With the case of LuaJIT, native calls are was bound into Lua will cause a strong performance slowing down due registers LuaState synchronization requirement. While LunaLua-SMBX does't using of lua...
When searching elements on level or on world map, it's need to also show some sort of flashing animation which makes easier way to see where finding element is hiding...
On a quick think about importer fixes / reworks, I have got an idea: When working with a world map, why not to take a level file from a file...
LunaLua and PGE Engine are supports sounds and music redefinition by `sounds.ini` and by `music.ini` files. * [ ] Implement per-level / per-world musics and sounds database like was made...
For now, sizable blocks are only rectangular. It's will be useful to have the support for linear-only sizable blocks. For example, columns, floors, etc. ## What needed: * in the...
Rednaxela (aka @Bluenaxela) have made a work on a `gif.h` on LunaLua project side to improve the quality of recorded GIFs with avoiding of color jitter by using of transparent...
Hello! Since you have the using of libADLMIDI synthesizer, I also suggest you add another synthesizer called libOPNMIDI: https://github.com/Wohlstand/libOPNMIDI It's very similar to libADLMIDI by its API, but has the...