Vitaly Novichkov
Vitaly Novichkov
Anyway, a reason to globally track arrow keys and forward those events to current sub-window rather tracking keys locally by sub-window itself
This wasn't fixed completely, a solution is invented while expriments over ItemScene mechanism and partially applied to properties box. My target is drop focus from any floating toolbox to main...
For disabled animation is meta-sign (transparent two-way arrow) would be better (like generator arrows)
Related forum topic: https://wohlsoft.ru/forum/viewtopic.php?p=22416#p22416
Hello! About Chinese language font size, I had a talk with my friend in QQ and they had to notice me that font is unreadable and doesn't matches the system...
Anyway, I can add the bypass of languages setup into app settings as an addition to help/language menu.
1) That is imperfections at Speed-adding stack system where I still lack some things to correctly change speed of standing on top objects immediately. Same issue happens with moving layers...
Yeah, the sense of `screen-type` is choosing the type of in-game scene: let it be fixed-size like it does now, or will be scalable in a dependence on a window...
You can don't worry to the room size limit as I have made the black zone and alignment to center that will allow to have rooms smaller than screen size,...
On a quick hand, I have added the support for `screen-width` and `screen-height` values, and they are now working. It's the test I have ran with 1920x1080 in-game resolution (my...