Vitaly Novichkov

Results 1188 comments of Vitaly Novichkov

Since SMBX's source code is opened, I have to look and rework the whole collisions management to make it work correct.

1) I'll try to fix this 2) Controversial issue, in various cases we want have fixed exit while entrance can be freely moved. At same time we want move both...

So, it's a reason to don't process camera autoscroller while playable character is in paused state (while entering/exiting from the warp).

This makes sense! For now, I have managed to build tools (PNG2GIFs, GIFs2PNG and LazyFixTool) into pure-STL and with `static-stdgcc` and `static-stdc++` to have ability start them on almost any...

Yea, I know it, because I wasn't completely implemented some small thing. I must implement it to provide: - ability to hot modification of scrolling speed by events - ability...

anyway, via smbx64 events those things will cause a lot of junk event actions which are doing nothing. When I'l implement the action styled events will be possible add used...

I think, you saw screenshots at DisCodehaus where Hoeloe and folks are experimenting with 3D mode on world map. The result seems heavy on LunaLua way, but possible to be...

One of them, but still be experimental: ![unknown](https://cloud.githubusercontent.com/assets/6751442/23119220/bdf07c7a-f770-11e6-95b5-99ebd8e7f360.png) @Hoeloe works with it with using shaders, however, result lags and load CPU a lot. The trouble is depth buffer which I...

> Speaking of 3d overworlds, how it would interact with overworld sections and borders from SMBX-38A? End of edges are will be smoothed with a fog effect and will be...