Wedge009

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I was thinking something similar, but I believe it's beyond the scope of what Wesnoth currently handles. Maybe it's an option for the 'Wesnoth 2 rule-set'?

I wonder how 2.0 would work out this interesting boundary case.

> This isn't a terrain issue... The way I usually consider labels isn't necessarily to say, in this case, that it's a terrain-specific _bug_ but to note that the issue...

> You want the deep water rules to apply for the lich. Isn't it the case that the deep water rules should apply to units with the submerge ability, not...

While jarring from a real-world perspective, this incongruence seems to be a product of Wesnoth's design choice. Reviewing the Help text: https://github.com/wesnoth/wesnoth/blob/c284a080e3d7c93652598bb71b1bad95620263f6/data/core/help.cfg#L576 'One notable exception is bridge terrains... Fords are...

1.18.4 was released very recently, given the age of this as well as sevu's confirmation, I'm guessing this can be closed.

> Please don't post code examples as images. Now anyone trying the code will have to type it... This happens all the time in my work. ): https://xkcd.com/2116/

Thanks for submitting this, though I wonder if this will still work with distributions outside of Ubuntu. I admit I don't know much about kernel development.