Wedge009

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> Seems strange no-one has reported a problem till now. I realise this is perhaps because this scenario is the more challenging of the two options. Looking at my own...

> Doc comments (and comments in general) are helpful when they convey information not otherwise conveyed elsewhere. They're a maintenance burden in and of themselves, so it's good to be...

Yes, I was thinking of #6203 when you reported this. Not sure if it's the same issue, but it seems related.

I confirm there's no crash now. What other units exhibit this kind of numbering? I don't see it for the other units I checked. I just wonder if it's feasible...

I wouldn't expect or classify the Flesh Golem as undead. Indeed, the current classification in the file structure is 'monster' rather than undead. I consider undead as living beings that...

I'm not sure I'm understanding either, but is the concern about having to move in order to trigger the event to open the gates? I think this is standard in...

Sounds like the issue is if the player declines to trigger an event, they can then put themselves in a position where it's difficult to re-activate the event if they...

I would argue players should know not to do something silly like that, but I suppose there's also an argument for making things simple for the player.

That's specific to this scenario, but I think this is a possibility for any scenario that gives players an option (rather than just going ahead with triggering an event).

I'm probably not using the 'right' terminology and I was working off memory. Potentially any event that has an option to postpone the action is prone to this situation, but...