Wedge009

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I thought the change in #7547 was included in 1.17.16 release. I just tried it (downloaded from sourceforge) and still have the cache files being generated. Or is the sourceforge...

In the Windows Explorer file properties, as per #7441. Within the game itself, it still claims 1.17.16.

@Pentarctagon I finally recompiled master @ 56c2b1840104a9d66aebff9a0f14ac7b7a07beb7 and when I run it I don't see any `a` directory in my D-drive. But I'm not sure if that's a sign that...

Hmm, something odd is going on because after clearing my `Wesnoth1.17` cache directory, I only see the usual `cache-v1.17.16+dev-[hash].gz` files, nothing that looks like it should be from fontconfig. What...

I just tried master on another Windows machine which only has a C-drive (and thus never exhibited this issue), and curiously it doesn't appear to generate the fontconfig cache in...

I think there might be a similar situation in S6a, where Deoran says 'my friend' to the chosen companion and has the choice to assume - or not - command...

I'm not familiar with MP side of Wesnoth, but #6798 may be indirectly related - although that is more about local storage of conversations rather than the server tracking it.

> Previous discussion is in [#2473](https://github.com/wesnoth/wesnoth/issues/2473). That's why I didn't find it: it had the MP label. I could be wrong, but this looks close enough to #2473 to be...

I wouldn't have thought this is expected behaviour, if the definition of submerge (at least outside Wesnoth) involves being _under_ water. Is the issue because bridges are considered a combination...

The point is that the game mechanics can't distinguish between a unit crossing over the bridge vs being submerged underwater.