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IVRDisplayComponent::ComputeInverseDistortion use?

Open risa2000 opened this issue 1 year ago • 0 comments

The latest release introduced a new function IVRDisplayComponent::ComputeInverseDistortion in the driver interface (https://github.com/ValveSoftware/openvr/blob/f51d87ecf8f7903e859b0aa4d617ff1e5f33db5a/headers/openvr_driver.h#L2900-L2902).

My understanding is that this function is called by the runtime opportunistically to improve the inverse warping transformation.

  1. It seems that on my driver this function is not called. Are there some other conditions which must be met in order to have the runtime call it?

  2. What exactly is this function supposed to improve, or when is it advised to implement it?

risa2000 avatar Jan 22 '24 22:01 risa2000