openvr
openvr copied to clipboard
IVRDisplayComponent::ComputeInverseDistortion use?
The latest release introduced a new function IVRDisplayComponent::ComputeInverseDistortion in the driver interface (https://github.com/ValveSoftware/openvr/blob/f51d87ecf8f7903e859b0aa4d617ff1e5f33db5a/headers/openvr_driver.h#L2900-L2902).
My understanding is that this function is called by the runtime opportunistically to improve the inverse warping transformation.
-
It seems that on my driver this function is not called. Are there some other conditions which must be met in order to have the runtime call it?
-
What exactly is this function supposed to improve, or when is it advised to implement it?