VReaperV

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Don't know if that's global fog or not though.

> [@VReaperV](https://github.com/VReaperV) What's the name of the map? q3dm4

> By the way if testing with ioq3, make sure to use the GL1 renderer for a fair comparison. I actually tried ioq3 with fog the other day and the...

I don't think it really matters which exact formula it uses or whether it deviates from the original implementation, as long as it looks good and doesn't make existing maps...

To be clear, those different formulas were just used as approximations so it would actually run at a reasonable framerate on the hardware at the time.

> `x1` and `x2` `t1` and `t2`?

> So for `f(t)` we would want to think of something that goes to 0 at t = 0, and goes to 1 for large t `log( t + 1...

> But, if I assume the map compiler and the editor skip unknown tokens (and very likely do it silently) within shaders, I'm not assuming they will skip unknown tokens...

What do you mean on the first run? It always takes ~same amount of time on the same map. Were you running it in debug or didn't have the shaders...

Weird then... I've never run into this issue.