VReaperV

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> As you see, just turning around the head without moving from the place you are enables/disables the cause of the bottleneck. What if you move backwards from there? If...

> But I can render the whole plat23 map (`0 3568 3194 -90 66`) with all tris visible, and keep a smooth 30fps: For comparing things like that it'd be...

I suppose this isn't really relevant anymore, since `Render_generic2D()` does not exist now.

Hmm, so there are maps with more than 1 skybox. I think I know how to fix it in that case.

> For me it fixes plat23, but introduces a regression on [Watah](https://users.unvanquished.net/~kai/bunker/pkg/map-watah-b5_0.1.dpk), viewpos `-8657 3096 179 177 5`: > > ![unvanquished_2024-09-14_063550_000](https://private-user-images.githubusercontent.com/7809431/367512387-8659be8b-f223-43d8-b57f-3ab1dbfbc0fd.jpg?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjYzMjMzMzksIm5iZiI6MTcyNjMyMzAzOSwicGF0aCI6Ii83ODA5NDMxLzM2NzUxMjM4Ny04NjU5YmU4Yi1mMjIzLTQzZDgtYjU3Zi0zYWIxZGJmYmMwZmQuanBnP1gtQW16LUFsZ29yaXRobT1BV1M0LUhNQUMtU0hBMjU2JlgtQW16LUNyZWRlbnRpYWw9QUtJQVZDT0RZTFNBNTNQUUs0WkElMkYyMDI0MDkxNCUyRnVzLWVhc3QtMSUyRnMzJTJGYXdzNF9yZXF1ZXN0JlgtQW16LURhdGU9MjAyNDA5MTRUMTQxMDM5WiZYLUFtei1FeHBpcmVzPTMwMCZYLUFtei1TaWduYXR1cmU9ZGE3MDAwOTQ1YWY1NTljMGRkZjJjMGYwZTM0OWJiYWNmMmM5ODJhOGE0YTE4MzA5MjhjMDU1MmI1ZTFjOTEzMSZYLUFtei1TaWduZWRIZWFkZXJzPWhvc3QmYWN0b3JfaWQ9MCZrZXlfaWQ9MCZyZXBvX2lkPTAifQ.btaZHDtmMIPR7ERa-6L29oVcqqDF9jzzxbIy0XOc948) > > This is a special map because it...

> Another map with >1 skybox you may wish to test on is tremship. Thanks. It's still a bit broken there, but an improvement over what we had.

Yeah, I'm not sure yet what is causing that issue. On master though, you can see the whole room with those surfaces in that spot.

I fixed the above issue, but this fix seems to degrade performance considerably.

Ah, right, should be set to false. Still doesn't fix the performance issue however.