VReaperV

Results 524 comments of VReaperV

Also, it may be some other setting really, since disabling deluxe mapping disables a bunch of other features too.

@illwieckz Can you try on OGLP? Also, try with `r_showDeluxeMaps 1`, `r_showNormalMaps 1`, and `r_showMaterialMaps 1` (separately) to see if any of those appear broken.

> That's not uncommon on Linux. This very month [I answered to someone](https://linuxfr.org/users/antistress/liens/apres-plus-de-quatre-annees-de-developpement-dynamic-triple-buffering-est-pret-pour-gnome-48#comment-1983851) who responded to a post about GNOME Shell getting better performance out of triple buffering, this guy...

I don't think anything really changed there except making texture matrices 3x2.

The texture matrix there is just an identity matrix, so it shouldn't be that. These triangles are also all part of the same surface. I wonder if this some different...

There's a huge gap between what commercial games require and ancient hardware that hardly anyone uses anymore (let alone for games).

Well, that's an example of said maintenance burden with no clear benefit.

Oh. Maybe it's some SIMD code breaking for triangle processing when loading the BSP, like the `R_TBNtoQtangents()`? Or a Clang bug.

> We can assume the same for any non-GL 2.1 feature that is required by a non-low* preset: we can require an higher version and eventually disable the feature on...

https://github.com/DaemonEngine/Daemon/pull/1451#discussion_r1950673023 seems to suggest that `R_TBNtoQtangents()` may, indeed, be the issue here.