VReaperV
VReaperV
I guess it's just a driver bug then.
> Maybe we could call that only before shaders that use the depth sampler. Sounds good.
> Although `TextureBarrier` worked in practice, I don't think it stops the undefined results according to the standard. From OpenGL 3.2 section 3.8.9 "Texture Minification: > > > **Rendering Feedback...
Might be related to #1079. IIRC they should be sorted by distance back to front.
This is caused by a combination of different tcMods: - Removing scale and turbulence makes it work - Removing the `x - floor( x )` and `y - floor( y...
> I'd had to add some ugly workarounds to make it work with both shader pipelines and regular shader programs due to how our GL uniforms work. Because of that...
> It looks like Mesa supports `GL_ARB_separate_shader_objects` on every hardware. I have verified Intel, Nvidia, ATI/AMD, Arm (Mali) and Broadcom (VideoCore), this included some of the oldest of each brand...
With what other settings? I can't reproduce this so far.
Still can't reproduce. Maybe a driver bug?
> Most recent GMA Gen 5 is [Intel GMA X4700MHD](https://www.techpowerup.com/gpu-specs/gma-x4700mhd.c1240) and was released in October of 2008, which means new devices making use of it were still launched maybe even...