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Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

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**DESCRIPTION:** My project is a Multiplayer 2D Game with sprite based animations and it uses AnimatorOverrideController to create a runtime character customization (change hair, use weapons and more). It use...

type:support
stat:awaiting response

Bug report for v1.9.1, and I believe this problem did not exist in 1.7.1. A host and a client join a game, and a new scene is additively loaded. I...

type:bug
stat:awaiting response
priority:high
stat:imported

This PR focuses on providing users with additional `NetworkBehaviour` virtual methods that remove the need to subscribe to scene events or client connected callbacks while also removing the need to...

### Description Given a hierarchy of GameObjects with NetworkObject components with AutoObjectParentSync on: * Starting a host assigns every NetworkObject an ID and a parent ID. * Stopping a host...

type:bug
priority:high
stat:imported

The update cycle of Unity Transport and Network Manager was misaligned, so I read the data late and fixed the late transmission. The client sends a ping packet to the...

### Description `SpawnManager.InstantiateAndSpawn` doesn't instantiate the prefab when run on a server. ### Reproduce Steps 1. Add a cube to the scene with a Network Object component 2. Create a...

type:bug
priority:high
stat:imported

I'm using the Kinematic Character Controller from the asset store which I really like, right now I'm having a issue is if I enable the ClientNetworkTransform's Interpolate option ON, then...

type:bug
stat:awaiting response
stat:awaiting triage

Interpolation on NetworkTransform in Netcode moves whatever GameObject that has the NetworkTransform component. This means that if this GameObject also has colliders it is possible for identical tick aligned collision...

type:support

### Description Using NGO 2.0.0-exp2 and Distributed Authority, claiming authority of a moving `Transferrable` object that relies on `NetworkTransform ` (such as with `NetworkRigidbody` on a simple sphere), will cause...

type:bug
priority:medium
stat:imported

### Description Debug log while network testing a Host Build with an Editor Client ### Log [Netcode] Received a packet with an invalid Hash Value. Please report this to the...

type:bug
stat:awaiting triage