com.unity.netcode.gameobjects
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fix: server exception loop
When NetworkManager.SceneManager.SynchronizeNetworkObjects got exception, there will always got exception in AddClient for add ConnectedClients dictionary multi times. Client and Server all get stuck.
Changelog
- Added: The package whose Changelog should be added to should be in the header. Delete the changelog section entirely if it's not needed.
- Fixed: If you update multiple packages, create a new section with a new header for the other package.
- Removed/Deprecated/Changed: Each bullet should be prefixed with Added, Fixed, Removed, Deprecated, or Changed to indicate where the entry should go.
Testing and Documentation
- No tests have been added.
- Includes unit tests.
- Includes integration tests.
- No documentation changes or additions were necessary.
- Includes documentation for previously-undocumented public API entry points.
- Includes edits to existing public API documentation.
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Interesting... I think I see what you are talking about with that change.
Will look at it closer tomorrow....but thank you very much for the PR submission and contributing to help make NGO better!
👍 💯