UE4SS
UE4SS
Frankly, if `bUseUObjectArrayCache = 1` is so slow, we should set it to 0 by default in the non-dev releases.
> > You can try turning off hooks in the `[Hooks]` section in `UE4SS-settings.ini` and see if that helps. We do some processing in those hooks so it's worth a...
> I saw some people use an updated fork, whould that be any better? Not sure what you mean by "updated fork". We can't vouch for any version of UE4SS...
UE4SS 3.0 has been released since you created this issue, so you should try that version and see if it helps.
This is likely to be fixed by #503. I'll let you know when an experimental build is available for you to test.
I completely forgot about this, sorry. Here's the experimental build: https://github.com/UE4SS-RE/RE-UE4SS/releases/download/experimental/zDEV-UE4SS_v3.0.1-81-gd8189f3.zip
Please share your full log file. The scan in question that's failing happens before Lua (script) mods and BP mods are loaded so those mods can't have anything to do...
> Here's the file. Like I was saying, it just repeats the scan attempt before failing. Uploading UE4SS.log… The upload failed. You probably hit the `Comment ` button before it...
Thank you. I haven't seen the scanner fail this early before, perhaps @trumank can enlighten us about this.
> That is true. Since I'm using Proton, could that be the issue? If so, should I remap something? I use Proton myself, although not for Palworld since I don't...