TylerS1066
TylerS1066
We'll have to think on how we want to handle this. I'm not a big fan of the AsyncManager class, but we may need to figure out a temporary patch....
This PR has been superseded by #616 and #673.
Can this be expanded to fire as well? Then it would fix #500 as well.
Testing this, it seems to somewhat work on simple redstone circuits but once the complexity goes past a simple clock it fails. In addition, in the case of a simple...
To clarify, we are running a dev build from aa33964aea62eb7005df6a39adac1d098bfb13ae.
I thought it looked good, but it doesn't appear to build. Not sure why
That's a good catch and explains why that crafts don't sink when the player is killed. We should just remove that listener, since it's never worked. If somebody does want...
Which Movecraft version are you using? This was already fixed in [#sign](https://github.com/APDevTeam/Movecraft/pull/618/commits/2342c87fe9aa57158238aadd8c08152903bd9e5d), but there hasn't been a beta release since then. I'd recommend downloading the [latest actions build for 1.20.4](https://github.com/APDevTeam/Movecraft/actions/runs/8211377041).
By chance do you have `CraftsUseNetherPortals` enabled? It's a known bug (https://github.com/APDevTeam/Movecraft/issues/479) that turning that option on disables lighting updates.
With #669 merged, crafts now can have dynamic data. Refactoring speed is another issue logged in https://github.com/APDevTeam/Movecraft/issues/504 and https://github.com/APDevTeam/Movecraft/issues/504