TylerS1066
TylerS1066
600k is obscenely large for a craft... Could it be that the craft is eating up so much processing power that it killed itself?
Keough might have a point in that any 600k craft will undoubtedly span much more than minecraft is designed to load at once. Although movecraft in theory loads all of...
> Usually on enterprise systems if a process takes up such an enormous amount of resources [...] usually the system will forcefully kill that task I highly doubt it, on...
> Perhaps Movecraft should check or forceload any chunks it's about to move into? It is supposed to be doing this already. I haven't tested if it actually does or...
Has anyone tried this on one of the 8.0 alphas? I'd be interested to see what edge cases this exposes in the codebase.
This would be a good candidate for an addon! That is as long as the API supports it. I'll try to keep this in mind when developing the API.
This is a great idea! I took a short look into this and the current block highlight feature is very disjoint and spread across a bunch of various files. I'm...
Similar to #438, this issue is complex and will require some major changes internally to how detection works.
As of https://github.com/APDevTeam/Movecraft/commit/dca0fbb4c79693ead9749b3635fdfb2e5da46daa, the fix for `cruiseOnPilot: true` type crafts has been merged, but non cruise on pilot type crafts still can not be piloted separately. I'm still uncertain as...
That solution was along the lines of what I was suspecting we'd go with, but I think we'd like to avoid making it a `PlayerSubCraft` to avoid the naming confusion...