Results 561 comments of Try

Hi, @TlalkaM ! > Are there any environment variables or directives in ini file to lower the render distance and turn off shadows? No, the only way for now is...

For performance side of things, you may want to look here: https://github.com/Try/OpenGothic/issues/188 Do you know, HW specs of underlying hardware? I mean, pixels per second and triangles per second -...

Hi, @dreimer1986 and thanks for report! > Here he was lying quit dead. Later I saw another NPC hopping around on that bench and out of luck he did hurt...

> And as lil off topic. Did you try The Chronicles of Myrtana Archolos already? It does not load a new game. Neither this is your aim, just wanted to...

> looting a killed mob changes the viewing angle of the hero This behavior matches vanilla game: every time camera instance changes, for example from `CamModNormal` to `CamModInventory`, engine must...

Fixed in 1.0.1527: > Next our poor Saturas: > Gregs bloody crosses sometimes eat up your pickaxe and you need a new one Fully fixed > Here(Bartok) he was lying...

Hi, @okkindel ! Generally speaking OpenGothic!=Gothic, when it comes to appearance: ![изображение](https://user-images.githubusercontent.com/122894/130660315-8dddb853-05c2-42d1-8c75-6e72adc54487.png) We have: * ~2km draw distance - effectively you can see the whole game world from corner to...

Profile run on latest master, with my hardware. Scene: ![изображение](https://user-images.githubusercontent.com/122894/131183132-b4fc1bd7-20e4-4bf8-9a43-a55c5e61a7e5.png) CPU: ![изображение](https://user-images.githubusercontent.com/122894/131183461-d5ac389e-8697-4617-b480-d0bbd6f93801.png) ``` Gothic::tick - 45% (most of it is Npc::tick - 37.23%) Renderer::draw - 33.56% Workers::execWork - 21.67% -...

> maybe you could only render the elements visible in the camera? Oh I wish to, but how? :) Latest attempt was to use [HiZ culling](https://arm-software.github.io/opengl-es-sdk-for-android/occlusion_culling.html), and there is a...

Situation update on top-level: | | | | |--------------------------------------|--------|--------------------------------------------------------------| | Renderer::draw | 40.87% | all drawings | | MainWindow::tick | 36.22% | game logic | | WorldObjects::updateAnimation | 15.18% |...