Try
Try
Bindless turnout to be non-trivial in many ways, works only on Vulkan backend for now, with texture-array capt at 4096 unique textures. More about Bindless problems: https://github.com/Try/Tempest/issues/36 
Hi, @VibingCreator ! There was a general conversation on this: https://github.com/Try/OpenGothic/discussions/106#discussioncomment-962557 Basic idea is: provide some api to scripts and let them do the hard work. Api itself can be...
> Is OpenGothic designed in a way to be able to exclude rendering, sound, input etc. for a headless server? Not really, but we can change it. > Also the...
`CHEST_LOBART ` returns as a fallback behavior, because OpenGothic wasn't able to find proper string in translations. > instead of the usual label. Are you sure that this particular chest...
At this point my only idea is to use `oCMOB.focusName` as fallback state. But it will always return 'Chest', what is not correct on non-english version: 
Hi, @nex86 ! The game itself is not using SSE2 or Neon, but this flag may come from `libsquish`. Can you try to set `BUILD_SQUISH_WITH_SSE2=OFF` in cmake build line? Can...
1. Turns out that RG16 is not mandatory in Vulkan. R16G16_UNORM | 98.81% | 1.19% | -- | -- | -- | And 1.19 % of GPU's doesn't support it!...
> How can I enable the default logging of Zenlib? What exactly do you mean by default logging? std::cout should just work.
> I will try again with reduced resolution after work in the evening. `./Gothic2Notr -w dragonisland.zen` :)
Hi, @Schlumpf7 ! > Error 1 This doesn't look like full error message, was there any other output be compiler?