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Hi, @bugproof ! Some detail about graphics hardware and game setup would be nice to have in description. If, you want me to guess: I assume you have rayTracing-capable gpu,...
> raytracing is enabled by default? Yes, for every discrete gpu that claim to support it. you can add `-rt 0` to application command line - that will disable rayTracing
Status: * 3D is mostly working * Keyboard is done * No error in validation layer Missing: * Sound is absent * Most of compute shaders are broken * No...
Hi, @rafi16jan ! Apples Silicon, aka M1 is compatible with x86 (via emulation or something a like) - so game will run. When it comes compile for M1, that not...
Hi, @audiocrush and thanks for excitement :) At this point it a too early to test MacOS version, mostly because there is not autobuild at this point - you have...
2 main reasons: completeness and performance. On completeness side: it's nice to have all 3 main api's implemented into the engine. On performance side: engine already do extra work(like resource...
Hi, @nitevatt ! Actually screen https://github.com/Try/OpenGothic/issues/142#issuecomment-838825662 is made on M1. You can build game for x86 and run it on M1 just fine, and aarch64 build is just something yet...
Something, like this should do the job: ``` # make sure to use x64 compiler, not the arm export CC=/usr/bin/clang export CXX=/usr/bin/clang++ cmake -H. -Bbuild -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_BUILD_TYPE:STRING=RelWithDebInfo # set target...
On Mac we have quite an issue with sound: OpenGothic uses openAL internally. But is' not a "normal" openal, instead this is quite old fork that doesn't have any suitable...
> to support arm64 in the future? Already there ;) - just compile it without redefining CC/CXX > I got an fps of about 30 outdoors Atm my only mac...