Tracer

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I'd assume in the same way `client` is retrieved. But you dont fetch the player but the resource.

> I can be wrong, but a server set `client` variable by using a client connection socket. Yeah it is. I wonder if a value can be assigned to that...

> This PR adds a new function to edit the serial of a specific account. Currently, when players change their PC, the server owner needs to shut down the server...

> I believe it would be easier to change the Accounts serial in internal.db > > Imagine a server that has 500 players online, and someone from the administration changed...

> Let me try to give a better example. I don't use ElementData and I only use the Multi Theft Auto login system. I create a simple `if getAccountSerial(account) ==...

> Why do you think this will bring more chaos to MTA? Nowadays, server owners already perform this action, but most often manually through the internal.db. Shops usually carry out...

> But this function is on the server side I understand that. I was responding to > what we can do to increase security is to prevent malicious scripts by...

@camargo2019 please resolve old conversations as they widen the page 😅

> Do we still need to add `setAccountSerial` to [acl.xml](https://github.com/multitheftauto/mtasa-blue/blob/master/Server/mods/deathmatch/acl.xml)? Why not?

what about [`getPedTask`](https://wiki.multitheftauto.com/wiki/GetPedTask)?