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> Or, at least, it should be capped to the biggest value the vanilla HUD can show, which is 999'999.999 and not 99'999.999. That is a bad idea. What if...
> > > Or, at least, it should be capped to the biggest value the vanilla HUD can show, which is 999'999.999 and not 99'999.999. > > > > >...
> [onPlayerDamage ](https://wiki.multitheftauto.com/wiki/onPlayerDamage) doesn't trigger if the damage kills the player, [onPlayerWasted](https://wiki.multitheftauto.com/wiki/OnPlayerWasted) is called instead
> @TracerDS The player isn't killed in the example. I'm just setting the player's health and the event gets triggered when it shouldn't. It's an inconsistent behaviour because it doesn't...
Necro, cant reproduce. Its fixed in 1.6 ig. Can be closed
> i see one problem with this fix: people may already depend on this bug in their existing resources so now you are breaking them maybe its time to stop...
Its best to replace current zip implementation with more... friendly and performant implementation. From there exposing relevant functions is not that hard (#3057 was my attempt but there are few...
> @TracerDS Thanks for the suggestions. Although I didn't write this piece of code, I updated it according to modern standards. You could also format it to use ArgumentParser, but...
...or maybe do what the error tells you to do? Delete or move all Asi files from your gta and/or mta directories
You could make an unmodded copy of the game and use it for mta