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> Is this still a draft? Yeah, I got stuck with this
Im not interested in advancing this PR further anymore. If someone wants to refresh it, feel free to do so.
> Hi @sspccreates, Thanks for reporting this. > > Are these errors showing up every time or only when you do something specific? #19166 related It also happens when you...
The only need would be for relative/absolute paths. PathJoin can just be done by concatenating paths with `/` as a separator. MTA will handle the rest
About the raw data; the issue seems to be only in client debug logs. Printing it on the server will print every single byte.
Sadly, this function wont ever work without making our own implementation. Accrding to the [gta wiki](https://gta.fandom.com/wiki/Car_Wash#GTA_Vice_City_&_GTA_San_Andreas): > When accumulated dirt was introduced on vehicles in [Grand Theft Auto: San Andreas](https://gta.fandom.com/wiki/Grand_Theft_Auto:_San_Andreas),...
> Are you sure? Vehicles is SA can be dirty, but the game doesn't provide a way to clean them GTA SA 1.01 and silent path fix that. > >...
> [gta-reversed](https://github.com/gta-reversed/gta-reversed-modern) has some related to dirt level code. There are documented and reversed functions. No. The only functions related to dirt level are constructors for dirt textures but not...
Maybe we can reimplement it while consulting stuff with Silent (assuming he's still active)?
> Health seems to be capped but yeah you can set any amount you want for armor clientside. So I can confirm this for the Armor. > > To be...