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> What about HTTPS? And securing the api with an api key optionally? HTTPS is out of control of this PR. API depends on the server itself to maintain secure...
> > > Beautiful initiative. I see you want to implement getting players & max player count for starters. That's good! > > > > > > I want to...
> Add at least some option to create custom api It will be added later > mark old approach as outdated What old approach? exports? > change ehs lib to...
> It is already possible to implement your own HTTP API [in Lua resources](https://wiki.multitheftauto.com/wiki/Resource_Web_Access). Yes but its very limited. With this approach its very flexible and it is possible to...
> How exactly does this feature use EHS? The version of EHS (and EHS itself..) in MTA is ancient, from like 15 years ago, it's actually due to be replaced...
> > With this approach its very flexible and it is possible to easily adjust it to your needs without needing any resources. > > The highest level of adjustment/customization...
> What if NodeJS were implemented on the server side? When integrated into MTA, it could be suitable for many things, including this. Currently, we have developed our own preprocessor/backend...
Im not interested in advancing this PR further anymore. If someone wants to refresh it, feel free to do so.
Would it save to %USERPROFILE%/Documents or MTA/screenshots?
> This is only related to the ingame camera taking photos. screenshots taken by pressing f12 are not affected. I think it would be better to save them in screenshots...