3DJ

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@Matthaiks Issue seems fixed in 910cf95edc7c36113e949fa073cae637d3b44557 so you can download the new dll from [here](https://github.com/kcat/dsoal/actions/runs/2620237704) or the whole package from [here](https://github.com/ThreeDeeJay/dsoal/releases/tag/latest) (might need to manually set `hrtf = true` in...

huh, that's odd. they're both using the same DSOAL build and work on my end Are you sure you used the Win32 build? It can be confusing cuz even if...

I was also able to replicate the bug on the Steam version with a [recent DSOAL + OpenAL Soft](https://airtable.com/shrtTsUtiAJQ7wFGI/tblNOTdmp5nHXfFGU/viwjDPuKOjBnIQunv/recCGP4GXqgRnnTDU): https://i.imgur.com/WAHXRfr.mp4 Tho like you mentioned, it seems to be a DSOAL-specific...

> The game apparently is hard-coded to look for dsound.dll in the Windows\System32 directory and I forgot about that. I put the newer build in the game folder but not...

https://youtu.be/v2QNGPwS2X8 DSOAL XP with hrtf and EAX https://youtu.be/MOOXkeTX7Eo real DirectSound without EAX Just in case, re-uploaded the clips referenced in the main post cuz streamable removes after some time. Anyway,...

Yesterday I decided to try this game with the latest DSOAL and to my great surprise, both EAX and 3D audio seem to be finally working! Thanks to @rafalh and...

I can confirm shooting that robot bird near the first level makes its dialog get spatialized. Kinda bizarre. Also, it seems the listener orientation doesn't rotate vertically with the camera,...

> I can confirm shooting that robot bird near the first level makes its dialog get spatialized. Kinda bizarre. By the way, this also happens in XP with real hardware...

> Disappointed that wasn't my [wet dream](https://github.com/bibendovsky/eaxefx/issues/24#issuecomment-1024762871), even though I guess it's the second best thing then. I've always wondered why DSOAL didn't just kept using OpenAL32.dll or at least...

> Not a fan of submodules, they're a maintenance headache and regularly run into issues with not updating properly. I see. So far, it seems to checkout the current submodule...