ThrawnCA
ThrawnCA
Should I be targeting an intermediate branch, then? Personally, I would prefer to keep releases manual. But it's your repo.
On the one hand, yes, this would make boarding and plundering even easier. On the other hand, _not_ having this means that for players who like plundering, the majority of...
> Palavrets and Rano'ereks are equally difficult to capture (i.e. not at all) because they are bounty ships. After disabling them, a player can simply board, kill off some of...
> I suppose this is true, though again, once you have obtained a ship from the Remnant missions, it should be easy to capture one of the random spawns using...
> Generally speaking, I dislike timelimits because I enjoy a more relaxed feel to the game. which is why I haven't implemented time limits on the Remnant ones so far....
> I am very much looking forward to seeing all those "Quality of Life (for a civilization living in space)" outfits. That does sound cool. Machine shops could feed into...
> > 0.9.8 > > Unrelated, but don't you wanna update? As mentioned in the notes, that's the version available in the Ubuntu repositories. I could manually install a newer...
> Is there any way for the apt version to get updated and if so is there any intention of ever doing so? The listed maintainer at https://packages.ubuntu.com/bionic/endless-sky is Michael...
I don't have any information about that.
Bump. How difficult would it be to ensure that randomly generated ship names don't match one that already exists in either a) the player's fleet, or b) a current ship...