ThrawnCA
ThrawnCA
> Not sure if we can add the index in a point release, because we'd wind up forking the alembic history when upgrading to the next major? It could at...
> Our Docker setup was locked to `python-ckan_2.10-jammy_amd64.deb`, with the understanding that this would safeguard us against unexpected breaking changes until a major version release (version 3+). However, the registry...
Perhaps it's just because we run a few dozen plugins, but my team's experience has been that the upgrades from 2.8 to 2.9, and from 2.9 to 2.10, were a...
What if there were modifier keys that changed Buy and Sell into different actions (including visible change)? Eg holding 'c' could change them from simple "buy+install" and "uninstall+sell" into "Buy...
The advantage of a modifier key setup is that you don't need to have separate views, and even if you did still have them, modifier key behaviour would not depend...
> Except separate views are actually useful, by allowing the player to not look at stuff they don't want to actually look at. Sometimes I just want to see what's...
> Indeed, if you add a "view installed outfits" view I think it covers every possible thing you might want to do. Hmm. By my count, there are currently 12...
> "Buy new outfit and install" can be duplicated effectively by "buy new outfit to storage" + "install." Or the other way around, for that matter (i.e. how the game...
> ...Hit B, then hit I. Less involved than a modifier key, for that matter. Not really? Same number of keystrokes, but requiring you to make sure you're in the...
Honestly, I think that in order to properly continue with this conversation, I'd have to sit down for an hour or so with the existing outfitter screen to try out...