Thomas Altenburger
Thomas Altenburger
> VS 2026 and Windows 11 on arm if that makes any difference It makes a big one. I believe this is fixed for 3.8.5. You can test a preview...
Do you happen to have manually replaced the dll yourself? (if so, you shouldn't) Maybe try to delete the ```bin``` and ```obj``` folders before attempting to rebuild, just to make...
I tested the PR. The good things: - it fixes #9000 - #9005 seems fixed, but maybe not (see next point) The bad things: - there are new flickers that...
It's much better but still not quite there: - No problem with vsync and blackscreens are gone; - I'm still getting flickers every few seconds that look like a corrupted...
> You mean specifically when using offscreen an `RenderTarget` ... `device.Viewport` is wrong before or after the target is applied? - Render to a target - Switch back to no...
Which pretty much is how SpriteBatch works with SpriteSortMode, and will then cut things down into different draw calls if required by pipeline changes. This likely won't be any more...
> I think if 3D becomes easier and more accessible to developers, the chances of writing unoptimized code will decrease. I disagree with this. Part of my day job is...
It's capped and initialized to a capacity of 16 on all platforms, I think it's totally safe to just return ```_textures.Length```. ```_isDirty``` will work up to 32, maybe we should...
It is capped to 16 inside MonoGame for each backend: - D3D12: https://github.com/MonoGame/MonoGame/blob/0ec05e8033000681e95bec784f126cd982a4b9da/native/monogame/directx12/MGG_DX12.cpp#L55 - D3D11: https://github.com/MonoGame/MonoGame/blob/0ec05e8033000681e95bec784f126cd982a4b9da/MonoGame.Framework/Platform/Graphics/GraphicsDevice.DirectX.cs#L56 - Vulkan: https://github.com/MonoGame/MonoGame/blob/0ec05e8033000681e95bec784f126cd982a4b9da/native/monogame/vulkan/MGG_Vulkan.cpp#L1513 There is only OpenGL that gets the number of available slots...
The problem with the PR is that it doesn't cap the number of slots, only its property. For consistency, I think that a cap should be added after this line:...